I have an animated model with a maximum of 60 bones. That means i have an array of 60 matrices when i want to render the model. Previously i would just create a uniform with the fixed size (mat4), but now i want to render the model via instanced rendering, which means i need to write 60 matrices per instance into the VAO of the model.
This would mean i have to create 240 vertex attributes each containing 4 floats because thats the maximum number of floats an attribute can have. This is obviously a ridiculous solution, besides the fact that i think it exceeds the maximum number of attributes a VAO can have.
So how do i render animated models via instance rendering?