Is it possible to control the key-frame/sample value or the time based position in the animator? I’ve set a global float that identifies the rotation of an object on its Y axis and I would like the rotation value to equal/manipulate the time or key-frame in an animation – I’ve converted 360 degrees to a float of 10.00. So.. if I rotate this object to ‘5.00 (180 degrees), it would update to the 300th key-frame/sample or 5.00 seconds into the animation and update every frame from the value changes.
It’s basically scrolling though the position of a cross fade by manually changing the value.