How can i control the speed of a tweening sprite? Here is the code:
in create ()
/*try tween*/
w = Gdx.graphics.getWidth();
h = Gdx.graphics.getHeight();
texture = new Texture("nube_png_by_diieguiitoh-d4vhyzb.png");
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
sprite1 = new Sprite(texture);
sprite1.setPosition(50,0.25f*h);
Tween.registerAccessor(Sprite.class, new SpriteAccessor());
manager1 = new TweenManager();
Tween.to(sprite1,SpriteAccessor.POSITION_X,1000f) //** tween POSITION_X for a duration **//
.target(w-100) // ** final POSITION_X **//
.ease(TweenEquations.easeInOutQuad) //** easing equation **//
.repeat(10,1000f) //** ten more times **//
.start(manager1); //** start it
startTime = TimeUtils.millis();
/*try tween*/
In render()
batch.begin();
delta = (TimeUtils.millis()-startTime)/1000; // **get time delta **//
manager1.update(delta); //** update sprite1 **//
sprite1.draw(batch);
batch.end();