I've got a background that is almost entirely based around business applications - Web services, schedulers, desktop and web front-ends to CRM systems, etc...
Now with almost all of the above projects, the basic principles are the same:
Some sort of data access layer, business logic layer and a UI.
Obviously some scenario require something a little unique but in general it's N-Tier all the way.
I'd like to do some game development as a hobby. I'm not expecting anything impressive as I don't have the resources to dedicate to it, but something to challenge me a bit would be good.
What lessons (if any) should I be taking from my current experience and what do I need to learn again?
I'm assuming that as with all my experience, different types of games will have different architectures but are they all based around the same core principles? For the sake of argument, let's say I'm building a simple MUD (maybe a top-down UI like the older Zelda games) - This seemed like something that I could have my 3-Tier logic for - A server with the BLL and DAL and a client UI - But I'm not quite sure if this is right - certainly using the Entity Framework doesn't seem appropriate as there's an awful lot of overhead in accessing lots of stuff in the Db and I'd imagine performance will be an issue - eg I'm assuming I wouldn't want to constantly use the Db to store player locations if they're changing 20+ times/second...
Are there patterns and practices specifically for game scenarios?
Is it feasible to develop the back-end system before creating a UI (eg plugging a console app in instead to allow me to develop the functionality I'd like before adding the UI). Is this good/bad practice?
In short, I don't know where to start and would appreciate some advice - especially from those with experience.
About the only thing that's set in stone is that I'd like a multi-user game with a central server. Game suggestions welcome.
[This was originally asked on SO but it was suggested that this would be a better forum. Apologies if this breaks any rules but I don't know how to link across sites. If someone can advise me of the appropriate action, I'll take it. Many thanks]
Game Engine Architecture
very helpful as an overview but a lot of it is stuff I already know. If there's consensus that the Q should be closed/downvoted, it will be - but I'm not going to close it because you don't like it. Sorry \$\endgroup\$