I'm currently using Ogre3D, and I'm wondering is it's possible to have a very large level (hundreds of kilometers) using the right scenemanager. Storing or having the level is not a problem, since I can repeat objects in a procedural fashion, my objective is level size, not quality.
Taken from http://floatingorigin.com/mirror/continuous-world.htm :
Imagine two characters walking in formation two meters apart heading east away from the origin. At some point, the distance from each other is overwhelmed by the distance from the origin, and the characters will appear to be “at the same location”.
I'm wondering if solutions for those problem like the one described in the Dungeon Siege article are the only viable ones, and if it requires a deep engine modification or not. I'm not sure the paged scenemanagers or PCZ scenemanager reset the zero like I think.