When importing a Unity package to Godot via Unidot importer, I noticed that a few imported models have their child rotations and transformations off-center from their expected points.
For example, here is a model of a toilet seat. In Unity, if I adjust the x
rotation of the lid, it rotates at the hinge to appear closed.
But in Godot, it rotates like this:
How do I resolve this? Apologizes if this is obvious, I am not experienced in 3D modeling.