I have a giant terrain. I have grass/stone/mud/and so on...
As for the test I am using raw color assigned to each vertex to render triangles of terrain. When I have a terrain like that I set upper 4 vertices to red to represent, let's say "dirt" then lower dot to blue to represent "stone". Then I get this...
to represent upper "dirt"(red) area and lower blue "stone" area. and the upper square and lower square to blend a little in the middle like this game
I am stuck