I have already visited a lot of links, but non of them did not help me.
I just want to make a window as a plane (face) with texture with transparency.
.shader
:
Shader "Custom/NewSurfaceShader"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader
{
Tags {"Queue" = "Transparent" "RenderType"="Transparent"}
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_INSTANCING_BUFFER_END(Props)
void surf (Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgba;
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
Material:
Test texture on imgur(I think it did not erase alpha when upload)
Result:
Result, if in material set Render Queue
to Alpha Test
or Geometry
(others are opaque):
Seems like it renders begind it only geometry with clear white faces without texture in this case. And, anyway, it has dark background, when image texture does not.
What am I doing wrong? Unity 2021.3.0f1
Example of texture I want to use as window.
What do I want (in Blender):