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I think I'm using the standard Oculus setup from the SDK using the OVRCameraRig. I've also got a LaserPointer.

But inside VR on my Rift the line looks like this.

enter image description here

Any idea what I'm doing wrong? It used to be straight. Now it's not. I don't know what I changed.

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Found it. Somehow "monoscopic" was checked in the OVRManager

enter image description here

No idea how that happened. Found it by looking through git diffs. Unchecking it fixed it.

Of course that brings up the question, what is that setting for if it messes up the rendering? I get it means you'd no longer get stereo 3D but I'd still expect lines to render straight!??!?

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