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Questions tagged [oculus]

The tag has no usage guidance, but it has a tag wiki.

-1
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0answers
8 views

OculusVrPrefab hand material and controller

I am working on an Oculus go application in Unity 2018.2.12f1 (64-bit) I am using the OculusVrPrefab, but the avatar hand material is all white and I can't figure out how to change the texture. Also ...
0
votes
1answer
41 views

Oculus Rift Touch controller input not working for some users in Unity 3D

I am working on a music based game that supports both Oculus Rift (touch controllers), HTC Vive and also no VR. Everything is working fine, but the past few days I have been stuck with 1 bug and I don'...
0
votes
1answer
103 views

Develop on Oculus Go using Java and OpenGL

I have recently done some game development using Java and OpenGL (with the JOGL library), and I was thinking about trying to learn how to develop on an Oculus GO. However, all guides seem to assume ...
0
votes
1answer
32 views

How to Subscribe to Events from Unity's VRInput Script

I am new to Unity and trying to modify the Unity tutorial Interactive 360 Sample. I want to be able to call a function when a user swipes using an Oculus Go Controller. I noticed that the VRInput ...
0
votes
1answer
35 views

Detect when an Oculus headset is stationary/idle using transform.hasChanged

I want to know how can I change in unity the thershold of the method below: transform.haschanged At the moment it is so sensitive and it triggers with 0.00001 change in the camera. We have ...
0
votes
0answers
12 views

Check if app is started from Oculus Client / purchased from Oculus Store

I want to enable a script handling the entitlement for the Oculus Store, if the app is an Oculus Store app. My first idea was to check the VR device name in Unity like so: ...
0
votes
0answers
21 views

Amplify movement in virtual reality

I am trying to 'amplify' the movement of a player in a virtual reality game. What I mean by this is that one meter of movement in reality is equal to 1.5 or even 2 meters in virtual reality. I can't ...
0
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0answers
35 views

How do I use vrtk or playmaker input actions with oculus touch?

I have the latest versions of unity/playmaker/vrtk and I am using the oculus cv1 with touch controllers. I have placed FSMs on the controllers and I am trying to use any of the different input actions ...
0
votes
1answer
17 views

Pull OVRCameraRig over RTS map via touch controller grabbing gesture

Currently developing a little prototype RTS with the Oculus VR devkit. I want to implement camera movement via "grabbing" onto the world space with a touch controller and move the OVRCameraRig object ...
0
votes
1answer
372 views

Input.GetAxis() always returns 0

Here is a screenshot of the Input Manager for my project: The 9th and 10th axis refer to Axis1D.PrimaryIndexTrigger (Squeeze) and ...
0
votes
0answers
19 views

Head tracking lost on GearVR, logs show TrackingServiceConnection.onServiceDisconnected()

I've had this issue for a while where the GearVR app I develop suddenly loses head tracking at random moments, with no apparent connection to my code. What I mean by losing head tracking is that the ...
5
votes
1answer
153 views

In VR Games, i frequently notice that skyboxes look too close. Would this be a method for making them appear more distant, especially for space games?

I was playing Star Trek Bridge Crew, and noticed that the starfield looks oddly close. The same goes for the sky in other games. I realized that this is because when rendering the skybox in a game, VR ...
1
vote
1answer
2k views

How to get samsung gear vr controller rotation & position in unity

I am trying to get Samsung Gear VR(Oculus) rotation & position so when I turn the samsung controller left or right(like a magic wand)...it should give me rotation(Quaternion) & position(...
0
votes
1answer
100 views

FBO picking in Oculus Rift applications

I am writing an Oculus Rift application, I am rendering a very high poly mesh that I wish to be able to perform picking on using the Oculus Touch. Ideally, I want to be able to get the "triangle" id ...
4
votes
7answers
4k views

Check if OpenVR / SteamVR / OculusVR headset is mounted on your head

The Oculus and the Vive have this light proximity sensor that detects whether you have your VR headset placed on your head currently or not. Is there any way to tap into that for our own game checks? ...
1
vote
1answer
170 views

Unity3D: Lightmap bleeding in standalone build

I'm running into an issue about some lightmap glitches made of black seams lines occuring only in the standalone build of our game, and it does only affect certain scenes. below is attached a ...
2
votes
1answer
1k views

Unity Grass in VR

I'm working on a VR game in Unity and I just discovered that trees and grass added to a terrain bend in funky ways when you move your VR headset which is really nauseating and weird. This is a known ...
1
vote
1answer
429 views

Transform manipulator for Unity/Oculus Touch game like in Quill, Medium etc

I'm trying to create a script to manipulate the transform of a gameobject using the Oculus Touch just as in for instance Quill or Medium, with rotation, translation and scaling. Can somebody help me ...
1
vote
0answers
78 views

Oculus Rift DK1 and DK2 compatability issues

For a project I need to make a multiplayer game using Unity and the Oculus Rift. My project works fine with the DK2 but it turns out the second rift is a DK1 and it won’t work with Unity. I was ...
0
votes
2answers
1k views

Where can I download earlier versions of Oculus? I specifically need Oculus utilities 0.8 so as to use it on RiftCat

I am trying to create a game using the Leap Motion, Oculus and Unity 5. I am using RiftCat to tether it to a mobile. But games built with Oculus versions 0.6 - 0.8 are allowed to be tethered. I have ...
0
votes
2answers
99 views

Can I develop on the Oculus Rift with below the minimum required hardware?

I have tried to see if my GTX 960m supports VR and sadly it seems I need minimum GTX 970m, still I have seen videos that if you overclock your 960m you can get a decent 115 frames. My question is, can ...
1
vote
1answer
99 views

Game developing on the oculus rift

My question is, do I need the oculus rift development kit to develop games or can I do it with a standard pair of oculus rift,and if I can do it with a standard pair of oculus rift why does the ...
11
votes
1answer
441 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
6
votes
3answers
955 views

How to limit and direct player's view in VR?

We are making a VR game where the player will look at the world through the eyes of his character who sometimes moves on his own, so the player is only observer. The character will rotate his body ...
1
vote
0answers
379 views

Oculus DK2 won't display Unity 5

I am having a problem with my game showing on my Oculus. I checked mark "Virtual Reality Supported" in Player settings. When I run the exe, I right click to use the option to play on Rift, but it just ...
3
votes
1answer
324 views

Can I integrate Unity 5 with the 0.6.0 runtime for Oculus DK2?

I am a new user and I am trying to get the Oculus running on an old PC. I had a few issues with the latest SDK so I am currently using the 0.6.0.1-beta version. I would like to integrate Oculus with ...
1
vote
0answers
309 views

UE4 or Unity or Libgdx for VR project using Oculus rift and Novint falcon

I've to make a multiplayer game Air Hcokey using 2 Oculus rift and 2 novint falcon controllers , I know that these 3 engines support the Oculus Rift but have no Idea if they do support the Novint ...
0
votes
0answers
932 views

Unity - OnRenderImage hides UI

I have a component which renders a few different cameras and the images. However, this obscures my UI when in Screen Space - Overlay mode. I can put the canvas in <...
1
vote
2answers
398 views

Why am I getting a down arrow in my Unity scene when using Oculus Rift and how do I get rid of it?

In Unity, I have set up a scene to try out in Oculus Rift. When I hit play in Unity, everything works fine until about 5 seconds later when I get an arrow (Assets>OVR>Textures>out.png) that appears in ...
2
votes
1answer
592 views

Unity + Oculus Rift - Setting field of view or rendering part of display

I need to render a small portion of the display to a texture. I found a script to simulate a scissor rect by modifying the projection matrix - Unity 5 doesn't seem to provide any out-of-the-box ...
0
votes
1answer
91 views

Oculus Integration on Unity 5.1.2 not showing Oculus Lenses (like two black boxes) when debugging/editor

I added Oculus Utilities for Unity 5.1.2, created a simple scene, added OVRCharacterController prefab, it works fine like normal fps controller but as far as I know, it should show something like 2 ...
3
votes
4answers
204 views

At what point of Game Dev pipeline it is good idea to start adding Oculus Rift Support? [closed]

I am still in pre-dev phase - creating Assets, editing storyline, doing OOP analysis. I plan to make game in UE 4 and would like for game to have VR support. Would it be good idea to start right away ...
4
votes
2answers
1k views

How do I use graphics APIs to select the proper display device among multiple attached to a PC?

I have an LCD monitor display and Oculus Rift attached to my PC. I have an Nvidia 820M dedicated GPU. How does the GPU know to which display device it has to render (or to send rendered information)? ...
3
votes
2answers
557 views

How can I hide an object for one eye for the unity oculus rift DK2 platform?

I am trying to build a game for my son for the Oculus Rift DK2 to help treat his lazy eye using Unity. I need objects that: Appear only to his left eye Appear only to his right eye Appear for both ...
2
votes
1answer
3k views

How to output to the Oculus and a 2D screen?

We'd like to present an Oculus game to a large group of people. Not everyone will have an Oculus headset, so we'd like to output to both the Oculus and a second display. The problem is that the ...