I'm trying to create an android game using libgdx with a Titlescreen, you just press start and your game startes. However I'm having difficulty trying to get these buttons to work. The titlescreen works, but as soon as I press 'start game' the game crashes with the error:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.dinab.onepiecev2.TitleScreen$1.clicked(TitleScreen.java:47)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:59)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:351)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:360)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:221)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
I don't understand what I'm doing wrong and whether the problem is in my TitleScreen.java or in my GameScreen.java
This is my code:
Main class
public class Onepiecev2 extends Game {
static public Skin gameSkin;
public void create () {
gameSkin = new Skin(Gdx.files.internal("skin/glassy-ui.json"));
this.setScreen(new TitleScreen(this));
}
public void render () {
super.render();
}
public void dispose () {
}
}
TitleScreen
public class TitleScreen implements Screen {
Stage stage;
Game game;
SpriteBatch batch;
Texture img;
TextureRegion mainBackground;
public TitleScreen(Game aGame){
batch = new SpriteBatch();
img = new Texture("start_screen.jpg");
mainBackground = new TextureRegion(img, 0, 0, 1920, 1080);
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
Skin mySkin = new Skin(Gdx.files.internal("skin/glassy-ui.json"));
Button start_btn = new TextButton("START GAME", mySkin);
start_btn.setSize(Constantes.screenWidth/4, Constantes.screenHeight/12);
start_btn.setPosition(Constantes.col_width*3,Constantes.row_height/3);
start_btn.addListener( new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen( new GameScreen(game) );
}
} );
stage.addActor(start_btn);
}
@Override
public void show() {
Gdx.input.setInputProcessor(stage);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(mainBackground, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.end();
stage.act();
stage.draw();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
stage.dispose();
batch.dispose();
img.dispose();
}
}
GameScreen
public class GameScreen implements Screen {
Stage stage;
Game game;
SpriteBatch batch;
Texture img;
TextureRegion mainBackground;
public GameScreen(Game aGame){
batch = new SpriteBatch();
img = new Texture("start_screen.jpg");
mainBackground = new TextureRegion(img, 0, 0, 1920, 1080);
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
Skin mySkin = new Skin(Gdx.files.internal("skin/glassy-ui.json"));
Button start_btn = new TextButton("GO BACK", mySkin);
start_btn.setSize(Constantes.screenWidth/4, Constantes.screenHeight/12);
start_btn.setPosition(Constantes.col_width*3,Constantes.row_height/3);
start_btn.addListener( new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen( new TitleScreen(game));
}
} );
stage.addActor(start_btn);
}
@Override
public void show() {
Gdx.input.setInputProcessor(stage);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(mainBackground, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.end();
stage.act();
stage.draw();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
stage.dispose();
batch.dispose();
img.dispose();
}
}
game
or is it null when the click handler is invoked? \$\endgroup\$