I am using Godot Engine 3.0.6 Mono for Windows x64. I am prototyping the majority of my project in C# before I rewrite the game in C++ for release. I installed this plugin mostly to help with testing and debugging value-sensitive functionality. To make this possible however, I will need to be able to make references to my C# classes from GDScript (or vice versa) for binding commands. I could not find any instructions on how to do this in the official documentation. Can this be done currently in either direction?
Note: If the references are made from C# to GDScript classes, I need to be able to cast the Nodes respectively to make function calls.