I have multiple objects, each has area2d and collision shape, I click it, I hide it.
Now, I create script and attach it to the main Node2d with the following
extends Node2D func _ready(): if (get_node("matchbox_closed").hide() && get_node("oil").hide()): get_node("match").show()
it hides the first object in the list automatically, what I want is to check not to hide, but I can't see any boolean that check that or any
isvisible getter like Libgdx