Unity comes with an overdraw view that looks something like this:
We've probably all seen it, and have probably been advised to check for overdraw. How do you go about actually doing anything about it?
My specific case:
I'm currently seeing a lot of overdraw from my terrain grass and trees as they do not respect occlusion culling. This seems to be a limitation in Unity. Is there anything I could do about it to reduce overdraw without losing the lush environment?
For reference, here is the foilage responsible for most of the overdraw and I'm exploring options other than to simply reduce the amount of foliage in the scene and lose the aesthetics: