I'm working on a project for the game and i have been trying to draw a second smaller "window" that would act like a second camera, independent from the player.
I have looked into glViewport however i keep running into issues where the second viewport is the only one being drawn (the first one gets covered by the second and has a blank screen where the first viewport should be:
So i guess the question is: How can i have multiple windows on screen and make it so it plays nice with the game's default rendering system? I know it is possible since the game uses OpenGL, and maybe its just a simple case of putting the code in the right class.