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I have a class inherited to another class, and I can't get the transform on the inherited class.

Here's what i have and trying to do

Class A:Monobehavior{}

Class B:A{}

//somewhere else

A object = new B();

but right now, whenever I try to get the transform of object, either from a function in B or out here via object.transform, it will always return null.

How do I fix this?

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1 Answer 1

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Because what you have is a lone Monobehavior in a void.

It's not on any GameObject and it's not in the Transform tree.

You need to create it right on a GameObject by using AddComponent:

A object = some_game_object.AddComponent<B>() as A;
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