So i've been trying to create a radial TextureProgress node in Godot engine. I created two simple png textures of two different colored circles. Both textures are the same size and contain alpha background.
I apply one texture to the "under" and the other one as "progress". Everything seems to work fine and the progress gets filled in while the value rises until value is 61 (max 100 range). The progress then just disappears. However; once i hit 100 (exactly, not 99) the progress comes back and is fully filled in.
Why am i getting this gap of nothing between 61 and 99.9?