I am using Libgdx's Scene2D API to build my UI and everything has been working as expected until now. I created a Skin
and a TextureAtlas
and linked them as so:
Skin skin = new Skin();
TextureAtlas uiElements1 = new TextureAtlas("skins/uielements1.txt");
skin.addRegions(uiElements1);
skin.load(Gdx.files.internal("skins/uiskin.json"));
And then I tried to create a Table
:
Table table = new Table(skin);
table.setWidth(stage.getWidth());
table.align(Align.center|Align.top);
table.setPosition(0, Gdx.graphics.getHeight());
table.padTop(30);
table.setBackground("grey_button02");
Finally, I added a Label
to the Table
:
Label gameTitle = new Label("Nameless Project", skin, "title");
table.add(gameTitle).padBottom(10).row();
Once I added the Table
to my Stage
, only the elements in it would show up and not the background image. I tried using background(String s)
, setBackground(String s)
, background(Drawable d)
, and setBackground(Drawable d)
. None of those seemed to work for me.
I also tried calling pack()
and setFillParent(true)
but both of those made my table disappear. I have gone through just about every Google result and I can't find anyone else with my issue.
Here is my uiskin.json
file
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: fonts/FutureThin.fnt } },
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: blue_button03, up: blue_button04, font: default-font },
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: {
titleFont: default-font
}
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
title: {
font: default-font
}
}
}
And the entire class rendering the stage:
public class MainMenu implements Screen {
GameClass myGame;
Stage stage;
Skin skin;
Table table;
TextButton singlePlayer;
TextButton multiPlayer;
Label gameTitle;
public MainMenu(GameClass g) {
myGame = g;
// Create Skin, load texture Atlas, load skin
skin = new Skin();
TextureAtlas uiElements1 = new TextureAtlas("skins/uielements1.txt");
skin.addRegions(uiElements1);
skin.load(Gdx.files.internal("skins/uiskin.json"));
// Create stage
stage = new Stage(new ScreenViewport());
// Create Table
table = new Table(skin);
table.setWidth(stage.getWidth());
table.align(Align.center|Align.top);
table.setPosition(0, Gdx.graphics.getHeight());
table.padTop(30);
table.setBackground("grey_button02");
// Game Title
gameTitle = new Label("Nameless Project", skin, "title");
table.add(gameTitle).padBottom(30).row();
// Single Player button
singlePlayer = new TextButton("Single Player", skin, "default");
singlePlayer.addListener(new ClickListener() {
@Override
public void clicked(InputEvent e, float x, float y) {
myGame.setScreen(new WorldTesting(myGame));
}
});
table.add(singlePlayer).width(300).padBottom(30).row();
// Multiplayer Button
multiPlayer = new TextButton("Multiplayer", skin, "default");
multiPlayer.setWidth(350);
multiPlayer.addListener(new ClickListener() {
@Override
public void clicked(InputEvent e, float x, float y) {
// Change Scenes
}
});
table.add(multiPlayer).width(300).padBottom(30).row();
stage.addActor(table);
Gdx.input.setInputProcessor(stage);
}
public void show() {
}
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
public void hide(){
}
public void resize(int x, int y) {
}
public void pause() {
}
public void resume() {
}
public void dispose() {
}
}