I'm part of a 20 people team working on a game for free but we've got intentions of starting a company soon.
At the moment, not even the prototype is finished, but we've got 6 artists, half 2D and half 3D producing assets for us, what's happening is that the artists give feedback that it's hard to stick around since they're not paid (fair) and they can't really use the stuff they produce for their portfolio.
- The 2D artists seem to be bothered by the fact that sketch work isn't good enough for their portfolio, and most concept art they're doing isn't fully explored because as soon as the directors are happy with it they're asked to move to another piece.
- The 3D artists seem to be bothered by the fact that their 3d models can't be published on any store or market, as it would potentially harm the game in the long run.
Not having a lot of experience with artists, how can we go about and help them in this regard?