I've bought a 3d model from a 3d marketplace.
It is a big interior scene.
I've imported the single FBX into Unity, added some collider, changed materials (6-7 materials) etc. There are hundreds of child object/mesh:
Despite what my camera is looking, i noticed Unity is rendering 3-400K tris.
Why Occlusion Culling isn't working ? Maybe importing a single huge Fbx isn't the right practice ?
Thanks
This image is my player looking at a black wall... 360K tris rendered !!!!