I'm having weird black artifacts appear on my render textures when they are transformed while the game is running.
I am using a ScrollRect as a scrolling container for buttons (the buttons are just textured quads with the same render texture applied to them). When I translate the quads while the game is running, strange black artifacts will appear on the quads themselves.
Is there a way to fix this?
Edit: Interesting to note, setting every quad inactive except for one fixed the artifacting on the only visible quad: https://i.sstatic.net/H5uUC.png
The intensity of the artifacting seems to be related to the number of objects on-screen that use the same render texture. 5 quads active with the same render texture has a really pronounced artifacting, 3 is more subtle, 1 is visibly non-existent.