Timeline for Unity Render Texture Artifacting
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 4, 2015 at 6:48 | answer | added | Mahdi Jeddi | timeline score: 1 | |
Dec 12, 2014 at 1:03 | comment | added | James Linden | The distortion fluctuates across the quad as it is scrolling: screencast.com/t/IAOWF10Aiz9W Yes that link does work, it just takes a century to load. I'm not a computer with screen capture software that can output to Youtube :( | |
Dec 12, 2014 at 0:37 | history | tweeted | twitter.com/#!/StackGameDev/status/543203043756736512 | ||
Dec 12, 2014 at 0:28 | comment | added | House | Is the distortion always to the right side? Or just in the direction of the scroll? | |
Dec 12, 2014 at 0:26 | comment | added | James Linden | The idea is to have 3D models as GUI elements in a scrolling container without actually having to have multiple 3D models instantiated for the same object. From Googling around, it doesn't seem like RenderTexture is generally used for this purpose and I might just make ortho projected models part of the UI in the scene itself. | |
Dec 12, 2014 at 0:19 | history | edited | James Linden | CC BY-SA 3.0 |
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Dec 12, 2014 at 0:04 | comment | added | James Linden | Yeah, the intensity of the artifacting seems to be related to the number of objects on-screen that use the same render texture. 5 quads active with the same render texture has a really pronounced artifacting, 3 is more subtle, 1 is visibly non-existent. | |
Dec 12, 2014 at 0:00 | comment | added | James Linden | Nope. One quad with one material per button. Removed the ScrollRect bg and it still produces the same artifacts: i.imgur.com/4evKkT8.png Interesting to note though, setting every quad inactive except for one fixed the artifacting on the only visible quad: i.imgur.com/OInBBWs.png | |
Dec 11, 2014 at 23:53 | comment | added | House | Sure you're not doubling up your textures there? Could be plain old z-fighting. | |
Dec 11, 2014 at 23:31 | history | asked | James Linden | CC BY-SA 3.0 |