Timeline for How can I create 2D, sprite-based reflections in HTML5 Canvas?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Nov 1, 2017 at 21:37 | history | tweeted | twitter.com/StackGameDev/status/925839264436445185 | ||
Oct 31, 2017 at 23:33 | history | edited | DMGregory♦ |
Disambiguating reflection tag as discussed here https://gamedev.meta.stackexchange.com/q/2552/39518
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Jan 28, 2015 at 4:53 | vote | accept | Belohlavek | ||
Jan 28, 2015 at 0:21 | history | edited | congusbongus |
edited tags
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Jan 28, 2015 at 0:19 | answer | added | congusbongus | timeline score: 4 | |
Jan 27, 2015 at 22:50 | history | reopened | user1430 | ||
Jan 27, 2015 at 22:50 | history | edited | user1430 | CC BY-SA 3.0 |
added 45 characters in body; edited title
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Jan 27, 2015 at 22:41 | history | edited | Belohlavek | CC BY-SA 3.0 |
Modified question to make it more specific and non-offtopic
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Jan 27, 2015 at 22:03 | history | closed | user1430 | Not suitable for this site | |
Jan 27, 2015 at 21:56 | comment | added | user59493 | Hmmm... Maybe flipping the sprite over and distorting it in someway? The Game Boy truly was amazing... :) | |
Jan 27, 2015 at 21:56 | review | First posts | |||
Jan 27, 2015 at 22:06 | |||||
Jan 27, 2015 at 21:51 | history | asked | Belohlavek | CC BY-SA 3.0 |