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Adnan Nazir
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WellFree Aspects looks like this![Free Aspect Look Like thisThat what I actually want for every deviceWell with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now If I have an Image and based on content of Image (Let's say I want to add BoxCollider for the walls in image). It works, but for only one aspect ratio. As I am making game for Android. I am having bunch of different resolution & Aspect ratios. Is this possible to stretch my coliders or other game objects so that I can Work easily???? please help me. I am in a rush :(

Well with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now If I have an Image and based on content of Image (Let's say I want to add BoxCollider for the walls in image). It works, but for only one aspect ratio. As I am making game for Android. I am having bunch of different resolution & Aspect ratios. Is this possible to stretch my coliders or other game objects so that I can Work easily???? please help me. I am in a rush :(

Free Aspects looks like this![Free Aspect Look Like thisThat what I actually want for every deviceWell with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now If I have an Image and based on content of Image (Let's say I want to add BoxCollider for the walls in image). It works, but for only one aspect ratio. As I am making game for Android. I am having bunch of different resolution & Aspect ratios. Is this possible to stretch my coliders or other game objects so that I can Work easily???? please help me. I am in a rush :(

Source Link
Adnan Nazir
  • 441
  • 1
  • 7
  • 22

Is this Possible to force gameobjects (coliders etc) to get stretched based on the aspect ratio of the screen?

Well with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now If I have an Image and based on content of Image (Let's say I want to add BoxCollider for the walls in image). It works, but for only one aspect ratio. As I am making game for Android. I am having bunch of different resolution & Aspect ratios. Is this possible to stretch my coliders or other game objects so that I can Work easily???? please help me. I am in a rush :(