![Free Aspects looks like this][1]![Free Aspect Look Like this![That what I actually want for every device][2]Well with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now If I have an Image and based on content of Image (Let's say I want to add BoxCollider for the walls in image). It works, but for only one aspect ratio. As I am making game for Android. I am having bunch of different resolution & Aspect ratios. Is this possible to stretch my coliders or other game objects so that I can Work easily???? please help me. I am in a rush :( [1]: https://i.sstatic.net/IQubp.png [2]: https://i.sstatic.net/lPvN1.png