Timeline for match GLTF/assimp/unreal material terms to my shader
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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Jul 24, 2022 at 20:07 | comment | added | Joao Pincho | Oh I have it. It mentions a load of names that don't match the ones in unreal, for example, nor in any other documentation. For example, in GLTF there are two sources for specular texture. Why? | |
Jul 23, 2022 at 12:57 | comment | added | Kevin Reid | In case it helps: here's the glTF specification defining its standard material properties. | |
Jul 23, 2022 at 11:49 | history | asked | Joao Pincho | CC BY-SA 4.0 |