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when toggle format what by license comment
Jul 24, 2022 at 20:07 comment added Joao Pincho Oh I have it. It mentions a load of names that don't match the ones in unreal, for example, nor in any other documentation. For example, in GLTF there are two sources for specular texture. Why?
Jul 23, 2022 at 12:57 comment added Kevin Reid In case it helps: here's the glTF specification defining its standard material properties.
Jul 23, 2022 at 11:49 history asked Joao Pincho CC BY-SA 4.0