Skip to main content
Tweeted twitter.com/StackGameDev/status/1542025166682742784
Became Hot Network Question
You don't even need to to mention it in the text if it can be done in a tag!
Source Link
Vaillancourt
  • 16.4k
  • 17
  • 55
  • 61

I'm currently working on a 2D Age of Empires style RTS game. I'm using Pyglet, a framework for Python.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

I'm currently working on a 2D Age of Empires style RTS game. I'm using Pyglet, a framework for Python.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

I'm currently working on a 2D Age of Empires style RTS game.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

Debating technologies is off-topic on this website, so you don't need to apologize for your technology choices.
Source Link
Philipp
  • 121.5k
  • 28
  • 261
  • 342

I'm currently working on a 2D Age of Empires style RTS game. I'm using Pyglet, a framework for Python. I know that Python is not at all the best programming language to create video games, still I'm fine with it and I know the limits.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

I'm currently working on a 2D Age of Empires style RTS game. I'm using Pyglet, a framework for Python. I know that Python is not at all the best programming language to create video games, still I'm fine with it and I know the limits.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

I'm currently working on a 2D Age of Empires style RTS game. I'm using Pyglet, a framework for Python.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

Cleanup
Source Link
DMGregory
  • 136.3k
  • 22
  • 247
  • 373

Pathfindfind Problem Maintaining unit formation while following path

imI'm currently working on a aoe 2d2D Age of Empires style rtsRTS game  . ImI'm using Pyglet  , a framework for Python I. I know that pythonPython is not at all the best programming language to create video games  , still imI'm fine with it and iI know the limits  .

Here's my problem  :

ImI'm currently using the A* algorithm (brought by :via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow aan A* path and go to the destination. : here's a video of what it looks like https://www.youtube.com/watch?v=41KaYtgLhh4Here's a video of what it looks like.

Here's what i want : II want that the group of units stay solid , istays solid; I want that the whole group staystays united and findfollows the path without separatedthe individual units separating.

Pathfindfind Problem

im currently working on a aoe 2d style rts game  . Im using Pyglet  , framework for Python I know that python is not at all the best programming language to create video games  , still im fine with it and i know the limits  .

Here's my problem  :

Im currently using A* algorithm (brought by : Path finding package) to move my units

When you select a "group" of units and set a destination all units inside of the battalion will follow a A* path and go to the destination : here's a video of what it looks like https://www.youtube.com/watch?v=41KaYtgLhh4

Here's what i want : I want that the group of units stay solid , i want that the whole group stay united and find the path without separated units .

Maintaining unit formation while following path

I'm currently working on a 2D Age of Empires style RTS game. I'm using Pyglet, a framework for Python. I know that Python is not at all the best programming language to create video games, still I'm fine with it and I know the limits.

Here's my problem:

I'm currently using the A* algorithm (via Path finding package) to move my units.

When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.

I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.

Source Link
Loading