I'm currently working on a 2D Age of Empires style RTS game.
Here's my problem:
I'm currently using the A* algorithm (via Path finding package) to move my units.
When you select a "group" of units and set a destination, all units inside of the battalion will follow an A* path and go to the destination. Here's a video of what it looks like.
I want that the group of units stays solid; I want that the whole group stays united and follows the path without the individual units separating.