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when toggle format what by license comment
Aug 27, 2021 at 21:00 history tweeted twitter.com/StackGameDev/status/1431360888842461184
Jun 3, 2021 at 2:39 history became hot network question
Jun 2, 2021 at 21:19 vote accept Mr.Smithyyy
Jun 2, 2021 at 20:57 answer added Theraot timeline score: 3
Jun 2, 2021 at 20:33 comment added Mr.Smithyyy @DMGregory That actually works great, however the issue is now a matter of animating font size which as I just saw on a GitHub issue now, it seems it's not feasible due to having to use integer sizes which is choppy looking. If you want to write up your comment as answer I would gladly accept it otherwise I can do it.
Jun 2, 2021 at 19:29 history edited Mr.Smithyyy CC BY-SA 4.0
deleted 2 characters in body
Jun 2, 2021 at 19:11 comment added DMGregory You want the distance to the cube, not the distance to the label. The label is not getting further away, and that's the problem you're trying to solve by using the distance to the cube.
Jun 2, 2021 at 19:05 comment added Mr.Smithyyy @DMGregory I kinda have tried to but it's not very easy to compute the distance. I asked a question previously about this and used it to get the distance between the camera and the label but I'm not sure how to actually utilize it since the distance will change when the user looks in any other direction other than straight at the label.
Jun 2, 2021 at 18:54 comment added DMGregory It looks like your text size is measured in screenspace dimensions, not world space. So as the worldspace cube recedes into the distance and gets smaller, the label does not shrink along with it - it still occupies the same number of on-screen pixels, making it look like it's growing relative to the cube. Have you tried resizing your label inversely proportionate to its distance in front of the camera?
Jun 2, 2021 at 18:38 history asked Mr.Smithyyy CC BY-SA 4.0