Skip to main content

iI have a project that already uses asset bundles. iI download assets in start ofwhen the game starts and show them to users anytimethe user when needed.

iI see that unityUnity provides addressables as new solution for asset management. asAs its new  (not very new as its accessible from 2018.2, but official docs dont say a lot) there is not so much about it inon the web.

From what it seems, in addressables you dont need to care about the bundle version, or which asset is in which bundle, in. In addresables, Unity automatically unity uploads assets into your host, and unityUnity automatically handles its at server or cached atcorrectly manages local caching or downloads from a server, so you can behave objects behave like they are in the main game package but you have to check if they are loaded or downloaded or not. am iAm I right? is Are there any other featurefeatures that addressable hasaddressables offer?

i have a project that already uses asset bundles. i download assets in start of the game and show them to users anytime needed.

i see that unity provides addressables as new solution for asset management. as its new(not very new as its accessible from 2018.2 but official docs dont say a lot) there is not so much about it in the web.

what it seems, in addressables you dont need to care about bundle version, or which asset in which bundle, in addresables, automatically unity uploads assets in your host, and unity automatically handles its at server or cached at local, so you can behave objects like they are in the main game package but you have to check they are loaded or downloaded or not. am i right? is there any other feature that addressable has?

I have a project that already uses asset bundles. I download assets when the game starts and show them to the user when needed.

I see that Unity provides addressables as new solution for asset management. As its new  (not very new as its accessible from 2018.2, but official docs dont say a lot) there is not so much about it on the web.

From what it seems, in addressables you dont need to care about the bundle version, or which asset is in which bundle. In addresables, Unity automatically uploads assets to your host, and Unity automatically correctly manages local caching or downloads from a server, so objects behave like they are in the main game package but you have to check if they are loaded or downloaded. Am I right? Are there any other features that addressables offer?

Source Link
virtouso
  • 2.7k
  • 6
  • 42
  • 62

Advantage of Using Addressable Over Asset Bundles in Unity

i have a project that already uses asset bundles. i download assets in start of the game and show them to users anytime needed.

i see that unity provides addressables as new solution for asset management. as its new(not very new as its accessible from 2018.2 but official docs dont say a lot) there is not so much about it in the web.

what it seems, in addressables you dont need to care about bundle version, or which asset in which bundle, in addresables, automatically unity uploads assets in your host, and unity automatically handles its at server or cached at local, so you can behave objects like they are in the main game package but you have to check they are loaded or downloaded or not. am i right? is there any other feature that addressable has?