iI have a project that already uses asset bundles. iI download assets in start ofwhen the game starts and show them to users anytimethe user when needed.
iI see that unityUnity provides addressables as new solution for asset management. asAs its new (not very new as its accessible from 2018.2, but official docs dont say a lot) there is not so much about it inon the web.
From what it seems, in addressables you dont need to care about the bundle version, or which asset is in which bundle, in. In addresables, Unity automatically unity uploads assets into your host, and unityUnity automatically handles its at server or cached atcorrectly manages local caching or downloads from a server, so you can behave objects behave like they are in the main game package but you have to check if they are loaded or downloaded or not. am iAm I right? is Are there any other featurefeatures that addressable hasaddressables offer?