Timeline for Playing Video for Splash screens etc using Monogame
Current License: CC BY-SA 4.0
15 events
when toggle format | what | by | license | comment | |
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Jul 1, 2020 at 18:25 | comment | added | Louis BERTRAND | I've found this Library, i'll do testing cgit.freedesktop.org/gstreamer/gstreamer-sharp | |
Jun 20, 2020 at 12:13 | comment | added | Louis BERTRAND | 16 images animations works fine, I'll be using them instead but I keep open this thread | |
Jun 19, 2020 at 19:01 | comment | added | Louis BERTRAND | I had a thought, is it possible to parse video files into a List<Texture2D> without having to pass through the video class that is missing in OpenGL ? | |
Jun 19, 2020 at 18:02 | comment | added | Louis BERTRAND | apparently, this Library contains a video.cs class : github.com/hozuki/MonoGame.Extended2/tree/master/Sources/… | |
Jun 19, 2020 at 18:01 | comment | added | Louis BERTRAND | i've found this github.com/hozuki/MonoGame.Extended2/tree/master/Sources/…, might help since i'm using monogame.extended | |
Jun 19, 2020 at 17:53 | history | edited | Louis BERTRAND | CC BY-SA 4.0 |
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Jun 19, 2020 at 17:51 | comment | added | Louis BERTRAND | I have created the project jusing the Monogame CrossPlatform model, it might be Under the OpenGL instance of monogame since it is made for Windows, mac and linux, OpenGL being a standard Library it wont be surprising if it's the case. i'll share the code as text @DMGregory | |
Jun 19, 2020 at 11:42 | comment | added | Seta | Just checked the Monogame source code, the OpenGL Monogame library currently doesn't appear to include the Video/Videoplayer classes, so if you're using the OpenGL version this is probably why. | |
Jun 19, 2020 at 11:32 | comment | added | Seta | You might want to double check the target platform of the Monogame binaries you're using, as they might not be built with the full Media library for that platform.I know the OpenGL version of Monogame had this as an issue several years back. | |
Jun 19, 2020 at 11:28 | comment | added | DMGregory♦ | Please share your code as text, not as images. | |
Jun 19, 2020 at 10:44 | comment | added | Louis BERTRAND | the replacement that visual studio gives is an enum which can't be used as what i want | |
Jun 19, 2020 at 10:43 | history | edited | Louis BERTRAND | CC BY-SA 4.0 |
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Jun 19, 2020 at 6:56 | comment | added | Steven | Sometimes these usings may not work directly, have you tried right-clicking the Video and clicked on 'Quick Resolve' or 'Quick actions and refactoring', and add the using that way? | |
Jun 18, 2020 at 19:41 | comment | added | Louis BERTRAND | Else i can do an image sequence an display them one by one with the sprite batch as Sega did this (youtube.com/watch?v=c-aQvP7CUAI) but it's not really modern to do it and it is a bit an inconvinient way of animating (and works only with twwo colors) | |
Jun 18, 2020 at 18:26 | history | asked | Louis BERTRAND | CC BY-SA 4.0 |