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Jul 1, 2020 at 18:25 comment added Louis BERTRAND I've found this Library, i'll do testing cgit.freedesktop.org/gstreamer/gstreamer-sharp
Jun 20, 2020 at 12:13 comment added Louis BERTRAND 16 images animations works fine, I'll be using them instead but I keep open this thread
Jun 19, 2020 at 19:01 comment added Louis BERTRAND I had a thought, is it possible to parse video files into a List<Texture2D> without having to pass through the video class that is missing in OpenGL ?
Jun 19, 2020 at 18:02 comment added Louis BERTRAND apparently, this Library contains a video.cs class : github.com/hozuki/MonoGame.Extended2/tree/master/Sources/…
Jun 19, 2020 at 18:01 comment added Louis BERTRAND i've found this github.com/hozuki/MonoGame.Extended2/tree/master/Sources/…, might help since i'm using monogame.extended
Jun 19, 2020 at 17:53 history edited Louis BERTRAND CC BY-SA 4.0
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Jun 19, 2020 at 17:51 comment added Louis BERTRAND I have created the project jusing the Monogame CrossPlatform model, it might be Under the OpenGL instance of monogame since it is made for Windows, mac and linux, OpenGL being a standard Library it wont be surprising if it's the case. i'll share the code as text @DMGregory
Jun 19, 2020 at 11:42 comment added Seta Just checked the Monogame source code, the OpenGL Monogame library currently doesn't appear to include the Video/Videoplayer classes, so if you're using the OpenGL version this is probably why.
Jun 19, 2020 at 11:32 comment added Seta You might want to double check the target platform of the Monogame binaries you're using, as they might not be built with the full Media library for that platform.I know the OpenGL version of Monogame had this as an issue several years back.
Jun 19, 2020 at 11:28 comment added DMGregory Please share your code as text, not as images.
Jun 19, 2020 at 10:44 comment added Louis BERTRAND the replacement that visual studio gives is an enum which can't be used as what i want
Jun 19, 2020 at 10:43 history edited Louis BERTRAND CC BY-SA 4.0
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Jun 19, 2020 at 6:56 comment added Steven Sometimes these usings may not work directly, have you tried right-clicking the Video and clicked on 'Quick Resolve' or 'Quick actions and refactoring', and add the using that way?
Jun 18, 2020 at 19:41 comment added Louis BERTRAND Else i can do an image sequence an display them one by one with the sprite batch as Sega did this (youtube.com/watch?v=c-aQvP7CUAI) but it's not really modern to do it and it is a bit an inconvinient way of animating (and works only with twwo colors)
Jun 18, 2020 at 18:26 history asked Louis BERTRAND CC BY-SA 4.0