Timeline for Why Post-Processing v1 not works in WebGL build?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Aug 27, 2020 at 9:59 | answer | added | Muhammad Faizan Khan | timeline score: 1 | |
Sep 22, 2019 at 16:54 | comment | added | DMGregory♦ | If you can narrow down one effect that causes the problem, we might be able to diagnose why, or suggest fixes or alternatives. | |
Sep 22, 2019 at 16:52 | comment | added | stighy | You're right; after removing some effect and leaving just bloom, now it works .. Strange beheviour anyway! | |
Sep 22, 2019 at 13:06 | comment | added | DMGregory♦ | Did you try enabling just one effect at a time, to work out whether it's specific effects that don't work, or all of them? Before activating the post processing stack, were you using HDR or deferred rendering? Some of these post processing options might be forcing the rendering to use those paths or something equivalent. | |
Sep 22, 2019 at 9:27 | history | asked | stighy | CC BY-SA 4.0 |