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Commonmark migration
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[![enter image description here][1]][1]enter image description here

[![enter image description here][2]][2]enter image description here

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains. PLease answer me, why no people answer in this web site? [1]: https://i.sstatic.net/8z4Uy.png [2]: https://i.sstatic.net/URWAL.png

[![enter image description here][1]][1]

[![enter image description here][2]][2]

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains. PLease answer me, why no people answer in this web site? [1]: https://i.sstatic.net/8z4Uy.png [2]: https://i.sstatic.net/URWAL.png

enter image description here

enter image description here

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains. PLease answer me, why no people answer in this web site?

Tweeted twitter.com/StackGameDev/status/1167497325532651520
added 54 characters in body
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enter image description here [![enter image description here][1]][1]

enter image description here [![enter image description here][2]][2]

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains. PLease answer me, why no people answer in this web site? [1]: https://i.sstatic.net/8z4Uy.png [2]: https://i.sstatic.net/URWAL.png

enter image description here

enter image description here

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains.

[![enter image description here][1]][1]

[![enter image description here][2]][2]

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains. PLease answer me, why no people answer in this web site? [1]: https://i.sstatic.net/8z4Uy.png [2]: https://i.sstatic.net/URWAL.png

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Pikalek
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enter image description here

enter image description here

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


Why can't I publishtried following the game? please help me

I have this problem some week and can not publish my gamessteps listed in ? please help me What is my wrong?this Stack Overflow post, but the problem remains.

enter image description here

enter image description here

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


Why can't I publish the game? please help me

I have this problem some week and can not publish my games ? please help me What is my wrong?

enter image description here

enter image description here

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

This release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.


I tried following the steps listed in this Stack Overflow post, but the problem remains.

There's no deprecated UnityScript language in this post — this isn't even a scripting question
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DMGregory
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