Timeline for Procedurally create a polygonal shape filled with texture in unity 2d
Current License: CC BY-SA 4.0
9 events
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Mar 25, 2019 at 2:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 26, 2019 at 16:47 | comment | added | Zepplock | Im aware of that ;) My question was more around unity engine best practices. I ended up doing mesh for now. I might change it to something else once I need to texture it better. | |
Feb 23, 2019 at 21:40 | comment | added | DMGregory♦ | Hint: 2D sprites are actually drawn as 3D meshes anyway. ;) | |
Feb 23, 2019 at 21:16 | comment | added | Zepplock | @DMGregory that one is 3d mesh, my question is for 2d only | |
Feb 23, 2019 at 5:33 | comment | added | DMGregory♦ | We have a question about dynamically creating textured polygons here. The answer shows shaping the polygon in the editor, but you could use the same script (or similar method) and pass it a list of vertices you've chosen procedurally just as well. | |
Feb 23, 2019 at 1:27 | history | edited | Zepplock | CC BY-SA 4.0 |
bolded Procedurally
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Feb 23, 2019 at 1:25 | answer | added | Bálint | timeline score: 2 | |
Feb 23, 2019 at 1:20 | review | First posts | |||
Feb 26, 2019 at 19:59 | |||||
Feb 23, 2019 at 1:16 | history | asked | Zepplock | CC BY-SA 4.0 |