Timeline for FBO lack of 3D Precision
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Dec 22, 2018 at 21:28 | comment | added | DMGregory♦ | Another factor that can impact your depth precision is the positioning of your near & far planes. The greater the ratio of far:near distance, the worse your precision distribution. | |
Dec 22, 2018 at 21:15 | vote | accept | bay jose | ||
Dec 22, 2018 at 20:25 | answer | added | Bram | timeline score: 1 | |
Dec 22, 2018 at 20:18 | history | edited | bay jose | CC BY-SA 4.0 |
added 932 characters in body
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Dec 22, 2018 at 1:51 | comment | added | Bram | Can you share your code that you use to create the FBO, in particular, how you create the texture that you bind as GL_DEPTH_ATTACHMENT to your framebuffer object? | |
Dec 22, 2018 at 0:10 | review | First posts | |||
Dec 23, 2018 at 15:08 | |||||
Dec 22, 2018 at 0:06 | history | asked | bay jose | CC BY-SA 4.0 |