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Philipp
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As an IndependantIndependent Developer should I host my own official game servers

My small team is approaching initial closed alpha for testing, however that has brought up the question of whether it is a good idea to host our official game instances from my home office or not. I've run a few dedicated servers before on my home PC (have 3 active as a service at the moment actually) so I'm not unfamiliar with the process, however. However I'm looking into building a server PC specifically to fulfill that singular purpose. I have google fiber 1000mbps so I don't think I'll have bandwidth issues, however. But I wonder if any of you have advice and insight into what I should expect, dangers to avoid, etc.

Here's what I anticipate, am I missing anything?:

  1. Masking home IP via dynamic DNS service - (pointing to a website to login rather than an IP)
  2. Running multiple VMs on a single server to easily manage server resources
  3. Initially testing with a few selectselected users
  4. Eventually open up to more users once proven stable

As an Independant Developer should I host my own official game servers

My small team is approaching initial closed alpha for testing, however that has brought up the question of whether it is a good idea to host our official game instances from my home office or not. I've run a few dedicated servers before on my home PC (have 3 active as a service at the moment actually) so I'm not unfamiliar with the process, however I'm looking into building a server PC specifically to fulfill that singular purpose. I have google fiber 1000mbps so I don't think I'll have bandwidth issues, however I wonder if any of you have advice and insight into what I should expect, dangers to avoid, etc.

Here's what I anticipate, am I missing anything?:

  1. Masking home IP via dynamic DNS service - (pointing to a website to login rather than an IP)
  2. Running multiple VMs on a single server to easily manage server resources
  3. Initially testing with a few select users
  4. Eventually open up to more users once proven stable

As an Independent Developer should I host my own official game servers

My small team is approaching initial closed alpha for testing, however that has brought up the question of whether it is a good idea to host our official game instances from my home office or not. I've run a few dedicated servers before on my home PC (have 3 active as a service at the moment actually) so I'm not unfamiliar with the process. However I'm looking into building a server PC specifically to fulfill that singular purpose. I have google fiber 1000mbps so I don't think I'll have bandwidth issues. But I wonder if any of you have advice and insight into what I should expect, dangers to avoid, etc.

Here's what I anticipate, am I missing anything?:

  1. Masking home IP via dynamic DNS service - (pointing to a website to login rather than an IP)
  2. Running multiple VMs on a single server to easily manage server resources
  3. Initially testing with a few selected users
  4. Eventually open up to more users once proven stable
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As an Independant Developer should I host my own official game servers

My small team is approaching initial closed alpha for testing, however that has brought up the question of whether it is a good idea to host our official game instances from my home office or not. I've run a few dedicated servers before on my home PC (have 3 active as a service at the moment actually) so I'm not unfamiliar with the process, however I'm looking into building a server PC specifically to fulfill that singular purpose. I have google fiber 1000mbps so I don't think I'll have bandwidth issues, however I wonder if any of you have advice and insight into what I should expect, dangers to avoid, etc.

Here's what I anticipate, am I missing anything?:

  1. Masking home IP via dynamic DNS service - (pointing to a website to login rather than an IP)
  2. Running multiple VMs on a single server to easily manage server resources
  3. Initially testing with a few select users
  4. Eventually open up to more users once proven stable