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Removing request for software (off-topic here) and rephrasing as request for workflow (which can include software)
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DMGregory
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Collision Workflow for tagging a sprites with collision boxes creating tool

i've been looking for some time for the right tool to fit my needs but unfortunetely I have found nothing.

I have some hundred of sprites and I need to mark collision boxes of them. Is there a tool suitable for doing

What kind of workflow can I use to help this proceed smoothly? 

I've thought of using Tiled initially, however one of my requirements would be to not only mark multiple collision boxes per sprite but also to havemark each one with a name or type wrote for themcategory. 

I would love to have final structure of equivalent to:

<Bodies>
    <Body id="1">
        <CollisionBox>
            <Name>BODY_COLLISION</Name>
            <Vertices>
                <Vertex>12;13</Vertex>
                <Vertex>12;17</Vertex>
                <Vertex>11;17</Vertex>
            </Vertices>
        </CollisionBox>
        <CollisionBox>
            <Name>GROUND_DETECTOR</Name>
            <Vertices>
                <Vertex>12;11</Vertex>
                <Vertex>13;17</Vertex>
                <Vertex>14;17</Vertex>
            </Vertices>
        </CollisionBox>
    </Body>
</Bodies>

Is there any such tool that you know of? Of course gameHow can I need it for is 2d.build this data quickly & intuitively?

Collision boxes creating tool

i've been looking for some time for the right tool to fit my needs but unfortunetely I have found nothing.

I have some hundred of sprites and I need to mark collision boxes of them. Is there a tool suitable for doing this? I've thought of using Tiled initially however one of my requirements would be to not only mark multiple collision boxes per sprite but also to have type wrote for them. I would love to have final structure of equivalent to:

<Bodies>
    <Body id="1">
        <CollisionBox>
            <Name>BODY_COLLISION</Name>
            <Vertices>
                <Vertex>12;13</Vertex>
                <Vertex>12;17</Vertex>
                <Vertex>11;17</Vertex>
            </Vertices>
        </CollisionBox>
        <CollisionBox>
            <Name>GROUND_DETECTOR</Name>
            <Vertices>
                <Vertex>12;11</Vertex>
                <Vertex>13;17</Vertex>
                <Vertex>14;17</Vertex>
            </Vertices>
        </CollisionBox>
    </Body>
</Bodies>

Is there any such tool that you know of? Of course game I need it for is 2d.

Workflow for tagging a sprites with collision boxes

I have some hundred of sprites and I need to mark collision boxes of them.

What kind of workflow can I use to help this proceed smoothly? 

I've thought of using Tiled initially, however one of my requirements would be to not only mark multiple collision boxes per sprite but also to mark each one with a name or type category. 

I would love to have final structure equivalent to:

<Bodies>
    <Body id="1">
        <CollisionBox>
            <Name>BODY_COLLISION</Name>
            <Vertices>
                <Vertex>12;13</Vertex>
                <Vertex>12;17</Vertex>
                <Vertex>11;17</Vertex>
            </Vertices>
        </CollisionBox>
        <CollisionBox>
            <Name>GROUND_DETECTOR</Name>
            <Vertices>
                <Vertex>12;11</Vertex>
                <Vertex>13;17</Vertex>
                <Vertex>14;17</Vertex>
            </Vertices>
        </CollisionBox>
    </Body>
</Bodies>

How can I build this data quickly & intuitively?

Source Link
iwek
  • 166
  • 6

Collision boxes creating tool

i've been looking for some time for the right tool to fit my needs but unfortunetely I have found nothing.

I have some hundred of sprites and I need to mark collision boxes of them. Is there a tool suitable for doing this? I've thought of using Tiled initially however one of my requirements would be to not only mark multiple collision boxes per sprite but also to have type wrote for them. I would love to have final structure of equivalent to:

<Bodies>
    <Body id="1">
        <CollisionBox>
            <Name>BODY_COLLISION</Name>
            <Vertices>
                <Vertex>12;13</Vertex>
                <Vertex>12;17</Vertex>
                <Vertex>11;17</Vertex>
            </Vertices>
        </CollisionBox>
        <CollisionBox>
            <Name>GROUND_DETECTOR</Name>
            <Vertices>
                <Vertex>12;11</Vertex>
                <Vertex>13;17</Vertex>
                <Vertex>14;17</Vertex>
            </Vertices>
        </CollisionBox>
    </Body>
</Bodies>

Is there any such tool that you know of? Of course game I need it for is 2d.