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Timeline for Line renderer in 3D sorting order

Current License: CC BY-SA 3.0

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Jan 7, 2018 at 8:51 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Apr 4, 2017 at 16:58 comment added DMGregory This is unusual. Have you disabled depth testing on your laser sight, or rendered your columns with a shader that includes transparency? Normally opaque geometry is drawn first, and then transparent content will sort correctly against it using the depth buffer. Sorting conflicts typically only arise between to transparent objects, since when using blending they can't rely on depth writing to sort them out.
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Jan 31, 2017 at 18:43 history edited Unresolved External CC BY-SA 3.0
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Jan 10, 2017 at 17:27 vote accept Unresolved External
Jan 31, 2017 at 18:34
Jan 9, 2017 at 19:01 answer added Unresolved External timeline score: 1
Jan 8, 2017 at 18:54 history edited Unresolved External CC BY-SA 3.0
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Jan 8, 2017 at 12:23 history asked Unresolved External CC BY-SA 3.0