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Do editor data violates Trademark law How can I handle intellectual property violations in user-generated content?

I recently made a simulation game like Gamedev Tycoon where you are in charge of a game company and planning to release it on app stores soon.

I have few questions about trademark and copyright laws, as in game there are different companies (competitor) who release games, make sequelsequels to their previous games, release consoles etc. I know that under parody law I can setchange a company name from MICROSOFT as ato MICROCRAFT or MINORCRAFT etc. But what if I provide users an Editoreditor where they can change company namenames (if they want to) from MICROCRAFT to MICROSOFT.?

AreDo changes made by players in data also violateswith my editor violate any copyright or trademark law?

And also company while releasing game set game name, which is set from 2 or 3 arrays and any random name can generate like AfterLife or AfterShock(where After is from first array and Life and shock is from another) so no one How can really predict what next name could be, so it also violate any copyright lawI handle that?

Do editor data violates Trademark law?

I recently made a simulation game like Gamedev Tycoon where you are in charge of a game company and planning to release it on app stores soon.

I have few questions about trademark and copyright laws, as in game there are different companies (competitor) who release games, make sequel to their previous games, release consoles etc. I know that under parody law I can set company name MICROSOFT as a MICROCRAFT or MINORCRAFT etc. But what if I provide users an Editor where they can change company name (if they want to) from MICROCRAFT to MICROSOFT.

Are changes made by players in data also violates any copyright or trademark law?

And also company while releasing game set game name, which is set from 2 or 3 arrays and any random name can generate like AfterLife or AfterShock(where After is from first array and Life and shock is from another) so no one can really predict what next name could be, so it also violate any copyright law?

How can I handle intellectual property violations in user-generated content?

I recently made a simulation game like Gamedev Tycoon where you are in charge of a game company and planning to release it on app stores soon.

I have few questions about trademark and copyright laws, as in game there are different companies (competitor) who release games, make sequels to previous games, release consoles etc. I know that under parody law I can change a company name from MICROSOFT to MICROCRAFT or MINORCRAFT etc. But what if I provide users an editor where they can change company names (if they want to) from MICROCRAFT to MICROSOFT?

Do changes made by players with my editor violate any copyright or trademark law? How can I handle that?

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paul p
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I recently made a simulation game like Gamedev Tycoon where you are in charge of a game company and planning to release it on app stores soon.

I have few questions about trademark and copyright laws, as in game there are different companies (competitor) who release games, make sequel to their previous games, release consoles etc. I know that under parody law I can set company name MICROSOFT as a MICROCRAFT or MINORCRAFT etc. But what if I provide users an Editor where they can change company name (if they want to) from MICROCRAFT to MICROSOFT.

Are changes made by players in data also violates any copyright or trademark law?

And also company while releasing game set game name, which is set from 2 or 3 arrays and any random name can generate like AfterLife or AfterShock,(where After is from first array and Life and shock is from another) so no one can really predict what next name could be, so it also violate any copyright law?

I recently made a simulation game like Gamedev Tycoon where you are in charge of a game company and planning to release it on app stores soon.

I have few questions about trademark and copyright laws, as in game there are different companies (competitor) who release games, make sequel to their previous games, release consoles etc. I know that under parody law I can set company name MICROSOFT as a MICROCRAFT or MINORCRAFT etc. But what if I provide users an Editor where they can change company name (if they want to) from MICROCRAFT to MICROSOFT.

Are changes made by players in data also violates any copyright or trademark law?

And also company while releasing game set game name, which is set from 2 or 3 arrays and any random name can generate like AfterLife or AfterShock, so no one can really predict what next name could be, so it also violate any copyright law?

I recently made a simulation game like Gamedev Tycoon where you are in charge of a game company and planning to release it on app stores soon.

I have few questions about trademark and copyright laws, as in game there are different companies (competitor) who release games, make sequel to their previous games, release consoles etc. I know that under parody law I can set company name MICROSOFT as a MICROCRAFT or MINORCRAFT etc. But what if I provide users an Editor where they can change company name (if they want to) from MICROCRAFT to MICROSOFT.

Are changes made by players in data also violates any copyright or trademark law?

And also company while releasing game set game name, which is set from 2 or 3 arrays and any random name can generate like AfterLife or AfterShock(where After is from first array and Life and shock is from another) so no one can really predict what next name could be, so it also violate any copyright law?

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