I'dI would like to make an isometric run-jump style platformer. The player should be able to jump on top of platforms above the floor, hit the side of objects etc. I'll
I'll be using a 2d2D game engine so I wouldn't like to emulate full 3d3D collision for dimensions I'm not using. I'm
I'm thinking objects in the game should be placed using: xX, yY, width, height, and zZ for depth.
Using those values, how should I detect collisions?