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Dec 7, 2015 at 14:26 vote accept davidpox
Dec 4, 2015 at 1:33 answer added davidpox timeline score: 1
Dec 4, 2015 at 1:18 comment added DMGregory Feel free to add an Answer with the fix you've found, so others can use it for reference. After a delay, you'll be able to mark your own answer as Accepted.
Dec 4, 2015 at 0:53 comment added davidpox I see, thanks! I guess it makes sense. I've set the projectile as a non-kinematic now, and I'll work it from there
Dec 4, 2015 at 0:50 comment added DMGregory See the Collision Action Matrix on this page from the Unity docs: two kinematic bodies colliding does not call collision event functions. However, if you change your bullets so IsTrigger == true, then OnTriggerEnter2D will be called.
Dec 4, 2015 at 0:26 history edited davidpox CC BY-SA 3.0
added 129 characters in body
Dec 3, 2015 at 23:58 comment added davidpox Found a temporary solution - see edit.
Dec 3, 2015 at 23:57 history edited davidpox CC BY-SA 3.0
added 391 characters in body
Dec 3, 2015 at 23:05 review First posts
Dec 4, 2015 at 2:05
Dec 3, 2015 at 23:02 history asked davidpox CC BY-SA 3.0