Timeline for Two 2D objects in Unity aren't colliding together
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Dec 7, 2015 at 14:26 | vote | accept | davidpox | ||
Dec 4, 2015 at 1:33 | answer | added | davidpox | timeline score: 1 | |
Dec 4, 2015 at 1:18 | comment | added | DMGregory♦ | Feel free to add an Answer with the fix you've found, so others can use it for reference. After a delay, you'll be able to mark your own answer as Accepted. | |
Dec 4, 2015 at 0:53 | comment | added | davidpox | I see, thanks! I guess it makes sense. I've set the projectile as a non-kinematic now, and I'll work it from there | |
Dec 4, 2015 at 0:50 | comment | added | DMGregory♦ | See the Collision Action Matrix on this page from the Unity docs: two kinematic bodies colliding does not call collision event functions. However, if you change your bullets so IsTrigger == true, then OnTriggerEnter2D will be called. | |
Dec 4, 2015 at 0:26 | history | edited | davidpox | CC BY-SA 3.0 |
added 129 characters in body
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Dec 3, 2015 at 23:58 | comment | added | davidpox | Found a temporary solution - see edit. | |
Dec 3, 2015 at 23:57 | history | edited | davidpox | CC BY-SA 3.0 |
added 391 characters in body
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Dec 3, 2015 at 23:05 | review | First posts | |||
Dec 4, 2015 at 2:05 | |||||
Dec 3, 2015 at 23:02 | history | asked | davidpox | CC BY-SA 3.0 |