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GSazheniuk
  • Member for 9 years, 2 months
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How to show a marker (aka secondary texture) on a sphere at a specific location using shader?
Think of a marker as an abstract 24x24 texture, it could be anything, circle, triangle, or something more specific in the future. I also do not know how to show you UV unwrap, I do not have specific UV mapping. It is standard 3d sphere in Unity with high-res textures (diffuse, bump blended in shader).
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