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Fabian Orue's user avatar
Fabian Orue's user avatar
Fabian Orue's user avatar
Fabian Orue
  • Member for 10 years, 4 months
  • Last seen more than a month ago
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Strange shadow behavior when light direction is parallel to a plane
Thanks Peethor, but i get darkness in all objects of the world. how do you think i should implement your solution in my function (getVisibility)? thanks!
revised
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Can't find the solution to the "shadow acne" problem
ok, i fix the problem, the error may be caused by frame buffer and texture creation.
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Can't find the solution to the "shadow acne" problem
no.. it doest fix the problem. :(
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Can't find the solution to the "shadow acne" problem
thank you, i saw this page but cant fix the problem yet
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Can't find the solution to the "shadow acne" problem
ok, i will check the normals and comment the results. Thanks.
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convert deprecated opengl function to modern opengl (3.3)
Thanks SurvivalMachine, but isn't it.. i use vbo, ubo and bind these in the render function as you can see: glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); glBindBuffer(GL_ARRAY_BUFFER, vbo); im lost with this problem..
revised
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convert deprecated opengl function to modern opengl (3.3)
recently, i have discovered that the problem occurs when the Opengl Context is 3.2+ . if I switch to the 3.1 Version of the opengl context , it works perfectly with my modified function. i didn't find what the problem is... i associate that with a deprecated function but i cant findit. Please, can you help me? Thanks a lot.