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Ety's user avatar
Ety
  • Member for 10 years, 6 months
  • Last seen more than a month ago
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GLSL to Cg: why is the effect different?
Absolutely not! The result is still the same! And yes, the normal map is correct because it works wonderful in GLSL as I said. The shader is correctly bound because if I remove some key word it won't execute at all.
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GLSL to Cg: why is the effect different?
Sorry but that won't work (colorCoords for both). Still the same result.
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GLSL to Cg: why is the effect different?
Really? I tried to find an equivalent to "gl_TexCoord[0]" but could only find this! Can you help with a suggestion?
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GLSL to Cg: why is the effect different?
Thanks, you're right. Edited (the problem remains the same).
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GLSL to Cg: why is the effect different?
deleted 9 characters in body
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GLSL to Cg fragment shader
Aye Sir... You are totally right. The shader seems to compile fine now but the program keeps crashing for some reason. I will look this "cgc" command up to help me debug in the future. Thanks again
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GLSL to Cg fragment shader
Thanks, I didn't know the command line method - but did you really compile the SECOND shader? The second is my Cg try, the first is the original GLSL. I have already put tex2D. The program crashes before it can display any error :(
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Accessing uniform variables from a Cg shader in OpenGL
Thank you very much. My e-mail is normally found on my profile. You can also find me on twitter @ety04.
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