Skip to main content
Robb's user avatar
Robb's user avatar
Robb's user avatar
Robb
  • Member for 13 years, 11 months
  • Last seen more than 2 years ago
awarded
awarded
awarded
awarded
asked
Loading…
awarded
awarded
comment
Walkin on terrain - Opengl
Are you talking about simulating walking on terrain as if the player is the camera? It isn't difficult to adjust your Z value as you move by simply querying your terrain and getting a height to which you'd apply your offset to. books.google.com/…
comment
Developing a card game framework
I'm not really interested in Munchkin anymore, but I actually have another card game in mind (something of my own creation) that i'd like to put in computer form, painlessly. Does that help?
revised
Developing a card game framework
added 764 characters in body
Loading…
comment
Developing a card game framework
Hmm I'm seeing a real advantage to using a script language. So in the example, you have damage. For a card game, with multiple things would it be better to try to figure out all the actions possible or try to build a generic 'setActionEffect'. In Munchkin you can say apply a modifier to your level to inrease it. You can also make the monster disappear. You can even adjust a die roll. That piece of the puzzle is what I'm challenged with, how to model something complex like that.
comment
Developing a card game framework
You wouldn't happen to have a link to a project that might be similar to what you describe? I have never used script languages before. I was hoping to just define the cards in XML, read them in and basically the game would just apply what the card does.
asked
Loading…
awarded
awarded
accepted
comment
Random enemy placement on a 2d grid
@Omnion - I'm aware. I was a bit tired when creating the question ;)
awarded
awarded
revised
Random enemy placement on a 2d grid
added 155 characters in body; added 37 characters in body
Loading…