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Are you talking about simulating walking on terrain as if the player is the camera? It isn't difficult to adjust your Z value as you move by simply querying your terrain and getting a height to which you'd apply your offset to. books.google.com/…
I'm not really interested in Munchkin anymore, but I actually have another card game in mind (something of my own creation) that i'd like to put in computer form, painlessly. Does that help?
Hmm I'm seeing a real advantage to using a script language. So in the example, you have damage. For a card game, with multiple things would it be better to try to figure out all the actions possible or try to build a generic 'setActionEffect'. In Munchkin you can say apply a modifier to your level to inrease it. You can also make the monster disappear. You can even adjust a die roll. That piece of the puzzle is what I'm challenged with, how to model something complex like that.
You wouldn't happen to have a link to a project that might be similar to what you describe? I have never used script languages before. I was hoping to just define the cards in XML, read them in and basically the game would just apply what the card does.