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cube
  • Member for 11 years, 2 months
  • Last seen more than 1 year ago
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Detecting interesting kill in a 2D shooter
Added a sumary of the question
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Detecting interesting kill in a 2D shooter
I am sure what I'm asking :) I'll try to clarify the question.
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Leapfrog integration vs Euler integrator
Expanded the code example
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Flashing candle light
This works perfectly! I thought it would be harder :)
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Simulating pressure in a grid based liquid simulation
I'd just like to add, that if you are dealing with flowing water this will not be enough and you also have to consider inertia or the water will move too slow.
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