Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
@DMGregory I see I can use SphereCast in Unity that might be a good option. But The Swept Circle Algorithm looks extremely interesting. I am going to go read up on that.
I understand 100%. I think a part my problem was that I have been thinking about transforming the space of vector into another's space for a while. Because of this I was trying to force it to be the solution. Thank you for helping me.