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Charl Cillie's user avatar
Charl Cillie's user avatar
Charl Cillie's user avatar
Charl Cillie
  • Member for 3 years, 8 months
  • Last seen more than a month ago
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Simple shader to draw lights on a skyscraper
@Kevin Thanks for the tip. I updated the code block.
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Wrapping a mesh around another
added 1132 characters in body
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Wheel position on surface
@DMGregory I see I can use SphereCast in Unity that might be a good option. But The Swept Circle Algorithm looks extremely interesting. I am going to go read up on that.
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Get component of velocity parallel to a normal
I understand 100%. I think a part my problem was that I have been thinking about transforming the space of vector into another's space for a while. Because of this I was trying to force it to be the solution. Thank you for helping me.
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Get component of velocity parallel to a normal
added 1321 characters in body
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Controlling the delta time in Unity
@DMGregory I have used Time.timeScale before and know that it only affects the physics 'time scale.
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Controlling the delta time in Unity
I feel really dumb now. I am not sure how I missed it. Thank you.
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