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Karlos Zafra's user avatar
Karlos Zafra's user avatar
Karlos Zafra's user avatar
Karlos Zafra
  • Member for 12 years, 10 months
  • Last seen more than 5 years ago
awarded
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Implementing game state without switch statements everywhere?
The links to Gamebryo book and code are dead.
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2D Enemy AI reacting to sound
I'm with @Philipp, I don't think a realistic method would be fun to interact with. The pathfinding methods sounds like the right solution.
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Game over pop-up like Flappy Bird
this is no game design question. It is about progranming.
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How to break the feeling of busywork in a game
Does this happen to you in all RPGs or only some of them? If it's only some of them then you should pay attention to what makes a difference between a fun RPG and a "bussywork" RPG in those games.
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Can CCAnimations be paused?
this is not about box2d
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