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The Irrlicht Engine is an easy to use, cross-platform graphics engine programmed in C++. It supports two hardware accelerated render engines (OpenGL and DirectX), many asset file formats and both GLSL and HLSL shaders.
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How do I extend Irrlichts scene manager?
You don't need to extend the scene manager nor the camera(like you said you need modify the engine itself for that). Just add an animator, extend from ISceneNodeAnimatorCameraFPS.h or ISceneNodeAnimat …