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3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
0
votes
Accepted
Need transform matrix to translate the center of the view to a custom position within the ta...
It seems I was missing some scaling. I get the code working by adding the following transformations after the projection transform.
GMatrix4 trans1;
trans1.Identity();
float TargetWidth = (vp->nWidt …
0
votes
2
answers
535
views
Need transform matrix to translate the center of the view to a custom position within the ta...
My problem is as follows:
I want to use a single render target texture for drawing 16 viewports where I want to display the 16 different combinations of the marching squares algorithm with my 3D tiles …
2
votes
Culling Techniques for 3d OpenGL ES game
You need to separate objects in order to define a local coordinate space/object center for each triangle group that makes a 3D object. …
4
votes
How do you organize your game files and classes?
I believe is a bad idea to have antagonist and neutral and protagonist as different classes, unless your antagonists are multientity spaceships and your protagonists are mages, of course. I agree with …